[slideshare id=12921875&doc=summativeevalmh-120514035048-phpapp02]
Above are the slides from my talk about summative evaluation of games for a panel on different approaches to evaluating games for this year’s Science Communication Conference. The panel also featured Hannah Clipson, from the Science Museum, and Helen Kennedy, from the University of the West of England and the Digital Cultures Research Centre.
I haven’t added more notes for these slides, because my talk was almost entirely based on the evaluation we did for High Tea, which you can read here on the Museum Games Wiki.
We also recently presented a paper at Museums and the Web 2012 on games evaluation of all types with colleagues at the Science Museum and National Space Center, entitled Levelling Up: Towards Best Practice in Evaluating Museum Games.
Hope you found the panel interesting, do feel free to feedback in the comments.
Thanks for this excellent analysis. It looks like distributing science communication games to games portals and aggregators may be the way forward for getting games out of the narrow confinements of the science communication world. Not only to reach out to the wider public but also to extend their lifetime. Are there any other examples apart from High Tea?
Thanks! Our recent game Axon would be another example http://www.kongregate.com/games/ExploreWellcome/axon/. Some others in this post from Preloaded http://preloaded.com/blog/2010/08/16/how-we-publish-an-online-game/. But it’s not the only model.The Science Museum’s Launchball was very popular on their own site http://electronicmuseum.org.uk/2008/03/11/launchball-we-did-it-differently-and-got-it-right/.